iViNNiE
Give Us Your Feedback »
Home
Global
Money
Business
SciTech
Education
Games
Kids & Teens
People
Trendz
Best Blogs
Videos
Worlds
Shop
Association of Virtual Worlds
Who's Who
RSS
Last Updated:
WORLDS
Choose a virtual world category below for full listing.
New Worlds
Kids Worlds
Teens Worlds
Social Worlds
Worlds of Games
Virtual World
Red Light Worlds
Get Virtual
Global
NDP: Online game subscriptions exceed $1 billion annually
EVE Online celebrates 5 years
Association of Virtual Worlds launches Global Ambassador program
Twinity makes Singapore Asian Hub itsReal
1st scientific conference in WoW
Maplestory's 3rd anniversary celebration
Trading suspended for Atari as Nasdaq delists company
Endemol's game team gets possessive
Study: Philippines as highest number social network users
Virtual worlds require Virtual-HUMINT
Video game launch draws celebrity boxers
A smart tech lesson from the air force in 3D
Free Guide lists over 115 virtual worlds for kids, tweens, teens
Soon all meetings will be virtual
Lego builders meet in virtual game world
Cash flush Kongregate adds Facebook widget
Spaceship! A new wikigame
WoW legal war to defend copyright heats up
Tribute to the arrival of the 3D Web
The history of casual games
Not much life in China's virtual worlds...yet
$2.25B The truth about the biz of casual games
Virtual tourism--emerging trend
The virtual global office
New & Free: Consumer Guide to Virtual Worlds
Chinese online game market to triple in five years
New WebShiva brings whole world into study hall
Virtual world new marketplace for cars
BBC Conference: Children in virtual worlds
Virtual conference home advantage
AT&T & Microsoft contest for Indy mobile games
Korean Cyworld moves into 3D
Zoopri.com new virtual world for kids
Consumer Guide to Virtual Worlds Worlds from AVW
Report: Global state of social media
Regional doctors to operate in virtual world with specialists
First virtual international museums day
Indian army gears up for cyber warfare
Virtual contact centers possible for companies
World's first fault tolerant, high availability virtualization software
Virtual Vancouver picks up where SXSW left off (virtually)
Qumranet tackles virtualizing the desktop
Meebo funding confirmed at $25M
World of Kung Fu gets major upgrade
Stargate Worlds closed beta begins
Multiverse launches Robosnow 3D game
WoogiWorld upgrades security for children
Grand Theft Auto hits the shelves
EA Land hits deadpool
Advertisers have yet to unlock the power of play
Guide to safe and legal downloading
Forrester: Who do people trust?
Business
NDP: Online game subscriptions exceed $1 billion annually
We're down with the kids, says MTVN
Twinity makes Singapore Asian Hub itsReal
Dell gets real with virtualization strategy
Trading suspended for Atari as Nasdaq delists company
Endemol's game team gets possessive
RealNetworks game division going solo
MySpace announces data availablity with Yahoo, eBay, Twitter
7 ways to market in a virtual world--part 2
World of CEO-craft
Playboy to create its own virtual worlds
7 ways to market in a virtual worlds
Soon all meetings will be virtual
VMWare claims virtual world is greener
Lego builders meet in virtual game world
Grand Theft Auto IV brings in $500M in first week
Harvard Biz Review looks at WoW leadership model
'The Hills' is alive--MTV research on cross branding
Cash flush Kongregate adds Facebook widget
Rivers Run Red wins Webby award for Coca Cola machinima
WoW legal war to defend copyright heats up
Not much life in China's virtual worlds...yet
Online play kicks GTA IV into overdrive
$2.25B The truth about the biz of casual games
Commercials cause concern in virtual Barbie world
Virtual conferences' home advantage
Virtual tourism--emerging trend
Ads in your virtual worlds?
The virtual global office
Web 2.0 technology drives next gen telecom
How much is Linden Lab making from Second Life anyway?
MTV responds to research and adds virtual channels
New & Free: Consumer Guide to Virtual Worlds
Wells Fargo banks on virtual worlds to gather real world interest
UMC helps students find worlds of virtual daring--and a job
Booming casual games business gets its own trade website
Chinese online game market to triple in five years
Virtual world new marketplace for cars
Disney online group: creative engine in Seattle
Virtual conference home advantage
AT&T & Microsoft contest for Indy mobile games
Second Life marketing still strong
Lego's latest brick trick: a virtual world
Korean Cyworld moves into 3D
Zoopri.com new virtual world for kids
Consumer Guide to Virtual Worlds Worlds from AVW
Bezos invests $3M in game company Kongregate
Report: Global state of social media
Study debunks myth that tech entrepreneurs are college kids
Forrester predictions on Web 3D
Virtual contact centers possible for companies
What's Nintendo doing in Second Life?
Best Blogs
Adam Nash
Africa in Virtual Worlds
Ambling in Second Life
Andy Pulman EduBlog
APLINK-It's Real
Blog Weblo
BrophBlog
Business Communicators of Second Life
Campfire
Cisco Virtual Worlds Blog
City of Nidux
Curious Raven
Dark Enough to See the Stars
David Greenfield
David Warlick 2 Cents Worth
Digado
Digital Urban
Discovery Education Second Life
Disturbed Notes
Dr. Hanan Gazit (VRider) Blog
Dusan Writer's Metaverse
Economics of Virtual Worlds
Effect Mystique
Eightbar
Electric Sheep
Emily Chang-eHub
Existential Worlds
FutureLab Business & Games
GameLife
Game Politics
Georgia Gamerz
Green Hills of Earth
Greg Verdino's Marketing Blog
Half an Hour
Immersive Media
InsideTonic
Izzy Neis
Jean Ricard Broek Architect
Joi Koi
Joystiq
Just Virtual
KafeKlub
Katherine Bailey
Kotaku
KZero
La seconde vie du Web
Lightspeed Venture Capital
Living with the me
Lost in the magic forest
Massively
MetaSecurity
Metaversatility The Blog
Millions of Us
MindBlizzard
Ms Adverthinker
Naked Imagination
New World Notes
Official Linden Blog
Raph Koster
Science Roll
Second Life English Blog
Semper Blog
Serious Games Portal
That VideoGameBlog
The 2nd Blog
The Anglican Church In Second Life
The Click Heard Round The World
The Game Dame
The Seventh Sun
This Is Herd
Twitter Feed
UgoTrade
Vint Falken
Virtually Blind
Virtually Time
Virtual Campaign '08
Virtual Economies Blog
Virtual Economic Forum
Virtual Social Worlds & Libraries
Virtual TO Reality
Virtual Worlds Forum
Virtual World Sig
Virtual Worlds Business Cast
Virtual Worlds VIPs
Voices in Business
VRWorkplace Blog
Games
NDP: Online game subscriptions exceed $1 billion annually
EVE Online celebrates 5 years
Speed Racer: the future of movies
1st scientific conference in WoW
Trading suspended for Atari as Nasdaq delists company
Endemol's game team gets possessive
Gaming your way to an A
Addiction to video games a growing concern
Kids websites 'exploiting' youngsters
RealNetworks game division going solo
Video game launch draws celebrity boxers
Online virtual lives and school shooting link
Playing games with local and virtual media
Breakaway to develop game-based dental implant training
Grand Theft Auto IV brings in $500M in first week
Harvard Biz Review looks at WoW leadership model
Psychiatric profile of teens at risk for committing violent acts
Cash flush Kongregate adds Facebook widget
Spaceship! A new wikigame
WoW legal war to defend copyright heats up
The history of casual games
Online play kicks GTA IV into overdrive
$2.25B The truth about the biz of casual games
The trap of imitating WoW
PC Gaming isn't dead--it's just changing
New & Free: Consumer Guide to Virtual Worlds
Eye-tracking interface means gamers' looks can kill
UMC helps students find worlds of virtual daring--and a job
Geeks making the world better for visually impaired kids
Booming casual games business gets its own trade website
Chinese online game market to triple in five years
Designing 2D avatars for games
AT&T & Microsoft contest for Indy mobile games
Lego's latest brick trick: a virtual world
Korean Cyworld moves into 3D
More Epic gameplay?
Consumer Guide to Virtual Worlds Worlds from AVW
MADD targets GTA IV over drunk driving scene
Bezos invests $3M in game company Kongregate
What's Nintendo doing in Second Life?
GTA: The $100M game
Turbine plays with $40M in funding
Worry about the Daemon not Grand Theft Auto
Review: Grand Theft Auto IV
Can WoW and its successors ever be toppled?
World of Kung Fu gets major upgrade
Stanford grabs $6M to shape the future of software
Stargate Worlds closed beta begins
Multiverse launches Robosnow 3D game
Grand Theft Auto hits the shelves
Advertisers have yet to unlock the power of play
Gala-Net launches Playspan Marketplace with Upshift Strikeracer
SciTech
Motion capture suits will spice up virtual sex
Dell gets real with virtualization strategy
1st scientific conference in WoW
Virtual worlds require Virtual-HUMINT
A smart tech lesson from the air force in 3D
Giving digital devices a 3D view of the world
Cash flush Kongregate adds Facebook widget
Moving closer to a 'Matrix'-style virtual world
Virtual tourism--emerging trend
Peer-to-peer virtual worlds
Web 2.0 technology drives next gen telecom
Online alter ego
Eye-tracking interface means gamers' looks can kill
Geeks making the world better for visually impaired kids
Designing 2D avatars for games
Pinnacle USB device transfers video to iPod
AT&T & Microsoft contest for Indy mobile games
Korean Cyworld moves into 3D
Students create a virtual computer
Students develop virtual world for art lovers
Regional doctors to operate in virtual world with specialists
Virtual server sprawl highlights security concerns
World's first fault tolerant, high availability virtualization software
Qumranet tackles virtualizing the desktop
Web 3D: fad or future?
Student works to create practical virtual reality system
Virtual server sprawl highlights security concerns
Stanford grabs $6M to shape the future of software
Preview your next cell phone--virtually
WoogiWorld upgrades security for children
Guide to safe and legal downloading
Insoshi-New social network platform
Shake hands with a hologram
Forterra Systems to participate in U.S. Army project
Virtualization: data centers and the joy of Lego
Samsung brings 3D experience to plasm HDTV
ShareCG.com & Altadyn to create virtual worlds
Web 2.0 revelations: mobile is the new desktop
Want to see that ad in 3D?
Wii Fit out today
500 new games for www.kidsmania.ca
WeeWorld opens API for portable animated avatars
U.S. video startups raised $461M in 2007
Physics research blurs reality with mixed reality
MMO MMOnkey: MMOs as conditioned learning engines
FlowPlay gives casual gamers virtual world
Real solar homes come to virtual world
Help for autistic kids could be a click away
Cool tech gets down with the kids
MMO total commerce solution
Stargate Worlds in friends/family beta
Virtual laptop protects kids online with bracelet
'Smart floor' Walking in 3D
Kids & Teens
U.B.Funkeys ready to take your children into a virtual world
We're down with the kids, says MTVN
Congress wants to ban Second Life in schools & libraries
Use technology--make a child cry
When web time is play time
Kids websites 'exploiting' youngsters
Banning Second Life: Congressman aims to restrict access
Paulina Porizkova joins Stardoll
Online virtual lives and school shooting link
Free Guide lists over 115 virtual worlds for kids, tweens, teens
Today I think I'll be Hippohead
Kids in Second Life: does danger lurk?
Second Life could sexually exploite children via Internet
Virtual worlds and pop culture
Lego builders meet in virtual game world
Psychiatric profile of teens at risk for committing violent acts
Virtual website teaches kids ancient history
Protect kids from virtual 'rape rooms'
Commercials cause concern in virtual Barbie world
Other people's kids
MTV responds to research and adds virtual channels
New & Free: Consumer Guide to Virtual Worlds
UMC helps students find worlds of virtual daring--and a job
Geeks making the world better for visually impaired kids
BBC Conference: Children in virtual worlds
The Internet generation
Lego's latest brick trick: a virtual world
Korean Cyworld moves into 3D
Students create a virtual computer
Zoopri.com new virtual world for kids
Students develop virtual world for art lovers
Consumer Guide to Virtual Worlds Worlds from AVW
Study debunks myth that tech entrepreneurs are college kids
Engaging adults in youth virtual worlds
Marketing to teens
GTA: The $100M game
Student works to create practical virtual reality system
Review: Grand Theft Auto IV
Can WoW and its successors ever be toppled?
World of Kung Fu gets major upgrade
WoogiWorld upgrades security for children
Grand Theft Auto hits the shelves
Guide to safe and legal downloading
How Club Penguin turned 750,000 British kids into penguins
MTV & Oddcast to launch virtual playgrounds
Freaky Creatures accepting beta registrations
So long TWorks hello KIDSWB
Is your son or daughter a computer hacker?
What you don't know can hurt kids
Zapak Kids a new gaming site
Not your parents' internet: Web 2.0 safety
Dizzywood earns PRIVO online kids safety seal of approval
World Wide Web for Kids & Parents--new book
Trendz
NDP: Online game subscriptions exceed $1 billion annually
Motion capture suits will spice up virtual sex
Speed Racer: the future of movies
When web time is play time
Gaming your way to an A
Virtual journalism
MySpace announces data availablity with Yahoo, eBay, Twitter
7 ways to market in a virtual world--part 2
Banning Second Life: Congressman aims to restrict access
World of CEO-craft
Generation Virtual
Soon all meetings will be virtual
Second Life could sexually exploite children via Internet
VMWare claims virtual world is greener
Virtual worlds and pop culture
Harvard Biz Review looks at WoW leadership model
Spaceship! A new wikigame
Moving closer to a 'Matrix'-style virtual world
Women taking more time out online
Virtual tourism--emerging trend
MTV responds to research and adds virtual channels
Eye-tracking interface means gamers' looks can kill
UMC helps students find worlds of virtual daring--and a job
Build, buy & own homes in an alternative universe
Virtual world new marketplace for cars
Virtual conference home advantage
Korean Cyworld moves into 3D
Bezos invests $3M in game company Kongregate
Forrester predictions on Web 3D
Regional doctors to operate in virtual world with specialists
Qumranet tackles virtualizing the desktop
MTV avatar marketing?
Web 3D: fad or future?
Defining virtual worlds: help!
Worry about the Daemon not Grand Theft Auto
Preview your next cell phone--virtually
Advertisers have yet to unlock the power of play
New era for branding
The next great network won't be televised
Shake hands with a hologram
Virtual world therapeutic for addicts
The future of the metaverse
Radio ministry joins online video revolution
Casual online gaming serious with employees
Big media muscles in on virtual worlds
Samsung brings 3D experience to plasm HDTV
Analysts see boom in kids and branded worlds
Why marketers love small social networks
Virtual worlds & social media revolutionize learning
Low wages in virtual worlds
Real dangers lurk in virtual worlds
AVW Virtual Worlds 'Person of the Year Award'
Want to see that ad in 3D?
Money
NDP: Online game subscriptions exceed $1 billion annually
Study: Philippines as highest number social network users
7 ways to market in a virtual worlds
Grand Theft Auto IV brings in $500M in first week
Cash flush Kongregate adds Facebook widget
WoW legal war to defend copyright heats up
$2.25B The truth about the biz of casual games
Commercials cause concern in virtual Barbie world
How much is Linden Lab making from Second Life anyway?
MTV responds to research and adds virtual channels
New & Free: Consumer Guide to Virtual Worlds
Wells Fargo banks on virtual worlds to gather real world interest
Chinese online game market to triple in five years
Virtual world new marketplace for cars
Bezos invests $3M in game company Kongregate
Study debunks myth that tech entrepreneurs are college kids
GTA: The $100M game
Web growth trumps economy's woes
Meebo funding confirmed at $25M
Turbine plays with $40M in funding
Stanford grabs $6M to shape the future of software
Grand Theft Auto hits the shelves
EA Land hits deadpool
Advertisers have yet to unlock the power of play
How Club Penguin turned 750,000 British kids into penguins
Virtual crime pays for game makers
Investors pour $184M into virtual worlds
Big media muscles in on virtual worlds
Casual game sales drive Ubisoft past $1 billion
Analysts see boom in kids and branded worlds
Nurien Software raises $15M for virtual worlds in Asia
U.S. video startups raised $461M in 2007
Nintendo's having a great year
Analysis: Virtual worlds and investment Q1 2008
Minyanville & Childrens Aid Society promote financial literacy
Consumer net best bet for high investor returns
MMO total commerce solution
Investors put $184 million in 23 virtual worlds
Nurien gets $15 m for 3d social network platform
Apple looking to create a virtual shopping world
Web 2.0: companies will spend $4.6 billion by 2013
Ning raises $60 million
Subprime mortgage crisis means metaverse opportunity?
NASA wants an MMO for free
The fairer sex
New Wii games find a big but stingy audience
Big Shot Live pulls gigantic numbers
VCs start the year with a whimper
Who is winning the gold farming war?
The Sims tops $100 million in sales worldwide
Making Money: The wisdom of MMO banking
GamerDNA gets $3 million from Flybridge
'The Sims' franchise hits $100 million units sold
World of Warcraft: the worlds biggest corp?
UK advertisers shy away from social networks
Education
Online virtual lives and school shooting link
Breakaway to develop game-based dental implant training
Harvard Biz Review looks at WoW leadership model
What will future primary schools be like?
Virtual website teaches kids ancient history
New & Free: Consumer Guide to Virtual Worlds
UMC helps students find worlds of virtual daring--and a job
New WebShiva brings whole world into study hall
Students log on to probe virtual psyche
Students create a virtual computer
Students develop virtual world for art lovers
Consumer Guide to Virtual Worlds Worlds from AVW
Study debunks myth that tech entrepreneurs are college kids
Student works to create practical virtual reality system
Stanford grabs $6M to shape the future of software
Handbook of High Performance Virtual Teams
Virtual world MathmovesU.com from Raython
Wall Street Institute creates online student community
College turns virtual creation into real business
Tips from a successful virtual conference
World Wide Web for Kids & Parents--new book
Virtual worlds & social media revolutionize learning
Games interfering with your studies?
Chilling report: How the web stole our children
Are wired kids well served by schools?
Edublog: virtual classrooms & online faculty rooms
Minyanville & Childrens Aid Society promote financial literacy
Help for autistic kids could be a click away
NASA offers licensing agreement for educational MMO
Virtual schooling a hit in the real world
Gaming helps students hone 21st century skills
Students find worlds of virtual daring--and a job
Gaming promotes reading and library usage
Game conferences coming up
Report on children and games
Announcing 'GameCamp'
Student virtual competitions begin
Art students create virtual candidates
B-school offers classes on creating a virtual world
Kids want educational videos in school--survey
'Social Genius' workplace skill game from RIT & Microsoft
Workshop targets video game impact
Winners of Merrill Lynch Virtual Enterprises
Practical applications for 3D
11 innovation lessons from creators of WoW
Virtual world--real college class
New academic journal on virtual worlds to launch
IBM creates virtual job rehearsal studio
Kids earn online points for real world chores
Students learn technology in virtual reality classroom
Schools switching to "virtual" field trips
Virtual playground: building kidcentric virtual worlds
Intel outlines ESP project: laugh, learn, move
Hot News Quick Links