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Newswire
Global
Virtual Families
Kids will dictate gaming success this holiday season
Web 2.0 gives new tools to hate groups
Social networking inspires innovation
Got a business? Market it with social networking tools
Virtual immortality
HuLu's U.S. ad revenues to equal YouTube's next year
Ubisoft acquires Swedish game studio
Gannett acquires social media firm Ripple6
Microsoft turns Live.com into social network
State of the nation on social networks
Webcarzz on building virtual worlds for boys
Webkinz effect and the plush toy industry
New game bring iPhone into Wiimote territory
Gamers get avatars with new Xbox experience
Turn your iPhone into a computer game
A Japanese reality augmented girlfriend
Women's studies in the virtual world
Second chance for Second Life and other virtual worlds
Sniff lets you find your friends in real time
Lego goes into gaming
Video game sales strong despite financial crisis
Desktop tower defence creator launches new site
GoFish reports $3.2 million loss in Q3
Playlogic reports $3 million loss
Research: gaming market bigger than thought
Mobile games market to reach $10 billion by 2013
Report: sales of mobile games have 'flatlined'
Online video ads ride high during tough economic times
Animation hopefuls can hit big time in Facebook competition
Google Sketchup to help do-it-yourself 3D modelers
OpenSocial, Facebook, Microsoft vie for developers
Study: 85% of companies using open source
IT policy can spur economic growth
Don't be a virtual ass...
Adobe soups up Photoshop with pixel bender
Office web apps won't work offline
BT launches Ribbit platform for developers
Boing Boing launches game blog Offworld
Visual timeline of virtual worlds
Interview with Zafka Zhang of China's HiPiHi
Can virtual life take over from real life?
New Xbox experience hopes to win over more than hardcore gamers
Hey kids, try this at home--beat your video game addiction
Churches take cue from teens--reach out online
Child porn and the net--what every parent should know
Online verification and youth social networking
Anything goes on social network Nexopia
U of Connecticut online forum "video games and human values"
Virtual learning expands opportunities
Schools race to keep up with technology
3D game could help soldiers burned in combat deal with pain
A Japanese reality augmented girlfriend
Ubisoft acquires Swedish game studio
Interview with Zafka Zhang of China's HiPiHi
Real life in Second Life: Participating in Amsterdam fashion week
Age of Conan going to Korea
Canadian company Fuel wins McDonald's kids game contract
Lifetime acquires Korean casual games firm
Virtual funds tap China game designers amid downturn
Japan video game sales fall
Cyworld packs up from U.S. retreats to Korea
Eurogamer Italia goes live
Cyworld packs up from U.S. retreats to Korea
Canada's help for kids and Internet safety
Africa in virtual worlds
Australian virtual worlds workshop 2008
Friendster the #1 social network site in Singapore
UK game sales to top music and video
Ultimate game card now available in Canada
China levies 20% tax on virtual currencies
Canada virtual science fair
UK pupils to get free home computers
Stardoll partners with Maktoob to enter Arab market
Aussie public videogames rating discussion on hold
Swedish game developer Avalanche lays off 77
Meet the UK digital nation
Japanese woman kills online husband
Hey kids, try this at home--beat your video game addiction
Child porn and the net--what every parent should know
Online verification and youth social networking
Keeping young safe in cyberspace
Online game addiction among youngsters uncomfortable trend
Internet predators may know too much about your kids
Survey says parents playing video games with their children
Parents now everywhere on Facebook
Families huddle in the glow of a computer game
Youth's explore virtual worlds
Xbox runaway found dead
Parent guide to safe kid-friendly email
Parents recognize outstanding virtual worlds
Study: Too much screen time hurts grades
Nielsen: kids encounter ads less than adults
Survey: MySpace top movie info source for youth
The family that techs together....
Parents learn of dangers online
Teens' video game habits part of larger issue: study
A parental guide to Warhammer Online
Browsers put parents in control of children's networking
Study: Moms rate cyber-dangers high
LimeLife puts women in the limelight
Virtual world poses real threat to kids on the Internet
Teen went from sports to video games--then into thin air
Cyberbullying leads to arrest of two teens
Virtual Worlds
Games
Social Networks
Virtual immortality
Webcarzz on building virtual worlds for boys
Webkinz effect and the plush toy industry
Visual timeline of virtual worlds
Interview with Zafka Zhang of China's HiPiHi
Can virtual life take over from real life?
Women's studies in the virtual world
Second chance for Second Life and other virtual worlds
Betting on a hole in one in the virtual world
Second Life economy--calm before the storm
Introducing the Vivaty message center
IMVU launches social music service
Habbo global youth survey report
Virtual worlds: is the U.S. simply not ready?
Loopt jumps ahead of Facebook and MySpace on iPhone
Huru Humi launches new virtual world Huru High
Advertising in Second Life
Linden Prize reannounced
Avatar signs distribution deal
Give virtual worlds a place in the future of the planet
Study about serious virtual worlds
Moondo: new virtual world for casual gamers
Machinima Expo in Second Life
Virtual world NeoPets
Mattrick takes avatar credit
Linden Lab revises rebellion causing price hike
New game bring iPhone into Wiimote territory
Gamers get avatars with new Xbox experience
Turn your iPhone into a computer game
Lego goes into gaming
Boing Boing launches game blog Offworld
U.S. troops get Bejeweled
Age of Conan going to Korea
A whole new Whirled--the future of mobile MMOs
EA takes on Wii Fit
13 million await the Wrath of the Lich King
Blizzard bans 350,000 accounts
Game giant NCsoft moving on without Garriott
Xbox Live bans "for the health of the video game industry"
Combating video game addiction must be made priority experts urge
Casual label at EA to close
Online games redefine gaming
Warhammer and Conan subscribers returning to Warcraft
Forcast: Online gamers in Vietnam to exceed 10 million by 2011
New report claims violent video games inspire real-world aggression
Schooling Obama on games
Call of Duty bookies favorite for Christmas #1
Video game makers push 'family fare' for holidays
Outrage over Muslim Massacre online game
Layoffs come to casual games
KingsIsle adds new pricing model for teen-focused Wizard101
Many video games are for personal growth
Web 2.0 gives new tools to hate groups
Social networking inspires innovation
State of the nation on social networks
Anything goes on social network Nexopia
How Obama tapped into social networks
Social network for CEOs
Military gets its own social network after YouTube is blocked
Fashion's new circuit--social networks
Job seekers finding opportunities on social networks
Ning: the rest of the story
AT&T says social networks make employers more efficient
Companies turn to new tools to measure web 2.0
Al Gore still looking for a purpose to web 2.0 (and his career)
Web 2.0 and the Internet delivered the vote for Obama
How Nike's social network sells to runners
Obama election ushering in first Internet presidency
Web 2.0 leading to information overload
What's your favorite big social network?
Social networks, mobile marketing are keys to reaching gen X
Horse social network starts with a gallop
Study: LinkedIn users have higher incomes
Exploring philanthropic potential of social networks
Do you want work apps with your social networks
Accounting association creates social network
Friendster the #1 social network site in Singapore
Business Week's and New York Time's promising new social networks
Buzz
Business
Money
Kids will dictate gaming success this holiday season
Churches take cue from teens--reach out online
Sniff lets you find your friends in real time
Cloverleaf to bring casual gaming to TV viewers
A new Congress a new approach to technology?
7-Eleven a great place to buy big name girls early
How Obama tapped into social networks
Apple says iPhone is the future of game play
Job seekers finding opportunities on social networks
3D gives taste of life and combat in ancient Rome
Social networks steal time from TV, but there's hope
Second hand games sales are huge issue
More web 2.0 in video games
Virtual worlds report: social networking and web 3.0 merge
Casual games industry relatively recession-proof
Careful with those avatars you might get a shakedown letter
Mapping cyberspace onto actual space
Virtual crime is on the rise
Virtual reality helps MS patients gain stability while walking
Blogs influence purchases more than social networks
Online video games are highly addictive
Comedy Central gets Meebo for election chat
3D chat rooms to explore
Man petitions to marry comic book wife
Sentenced for a virtual crime
Online retailers see drop in visitors
Got a business? Market it with social networking tools
Kids will dictate gaming success this holiday season
HuLu's U.S. ad revenues to equal YouTube's next year
Ubisoft acquires Swedish game studio
Gannett acquires social media firm Ripple6
Microsoft turns Live.com into social network
Monetizing social networks: the good, the bad and the ugly
New research report on social networking, companies and markets
Making money from mobile social networks
Recession upside for enterprise 2.0 startups
Social networking in the workplace increases efficiency
Digital distribution is fascinating opportunity
Google adds voice and video to Gmail
US News & World Report to go monthly, focus on the web
BitTorrent President to form new venture with YouTube co-founder
Are virtual worlds ready for business?
Linden Lab's new Organic enterprise marketer
Virtual business for real?
A realer virtual world
Sun Life recruits via social networks
Mixed outlook for workspace web 2.0
Walmart named top U.S. games retailer
FTC uses gaming to teach kids
Study: social networks should find significant success in enterprise
Marketing in games vs web
Evolving business models in MMOs
Video game sales strong despite financial crisis
Desktop Tower Defense creator launches new site
GoFish reports $3.2 million loss in Q3
Playlogic reports $3 million loss
Research: gaming market bigger than thought
Mobile games market to reach $10 billion by 2013
Report: sales of mobile games have 'flatlined'
Online video ads ride high during tough economic times
Midway Chicago lays off staff
Giant Interactive revenues fall 47.5%
UltiZen sinks $3.5 million into game development outsourcing in China
Retired NFL players awarded $28 million over EA games
Virtual funds tap China game designers amid downturn
Japan video game sales fall
Canadian company Fuel wins McDonald's kids game contract
Gears of War 2 hits 2 million in sales
Making money on MySpace: payments and virtual gifts coming soon
eBay closes $945 million deal for bill me later
CDC games revenue increases when many other failing
Pefect World boost 3Q profit 78%
Machinima.com lands $3.85 million
GetBack raises $1.7 million for web pop culture community
Cisco warns of falling revenues
AOL revenue drops 17% in 3rd quarter
What is a free customer worth?
MySpace MyAds is $50 million business after just one month
Poll
Sci Tech
Education
Is your avatar the same sex as you?
Animation hopefuls can hit big time in Facebook competition
Google Sketchup to help do-it-yourself 3D modelers
OpenSocial, Facebook, Microsoft vie for developers
Study: 85% of companies using open source
IT policy can spur economic growth
Adobe soups up Photoshop with pixel bender
Office web apps won't work offline
BT launches Ribbit platform for developers
Papervision 3D programming tutorial
Adobe adds 3D development tools to flash
Free avatar maker lets you make cartoons of yourself
3D models of Google earth
Designing with 3D render pack
Converting sketches into graphic form
3D game graphics
Ancient Rome in 3D
Snapily spices up business cards and more with 3D effects
Roadshow of Innovation Festival 08
Rabbitholes 3D motion holograms
Virtual worlds popularizing 3D graphic design
The magic of spin offs: spinning a web of lies
Engage potential customers with Flash 3D box, or book
Hand gesture technology for the living room
Game developers top tools and resources
Linden Lab introduces new land product
Going virtual becomes a reality
U of Connecticut online forum "video games and human values"
Virtual learning expands opportunities
Schools race to keep up with technology
What we can learn about learning from video games
New study reveals double digit growth in online campus enrollment
Libraries celebrate first National Gaming Day
School children create a virtual world
No life lessons out of virtual kindergarten
Facebook comment gets U of Texas football player kicked off team
Study: online attacks grow and become more diverse
Harvard: social media leads the future of technology
York U students use Facebook to stage campus protest
Academia meets social marketing
Campus IT budgets down, open source looking up
University of Alabama building 3D virtual campus in Second Life
Second Life: flamboyant fantasies or the future of learning?
Education: a virtual group read
Researching learning in virtual environments
Virtual learning and the avatar generation
Is higher ed technology keeping up with students demands?
U-M Dearborn's virtual game face
Prof invites students to explore the virtual world
How to make the most of virtual field trips
Study: Too much screen time hurts grades
Dimdim launches virtual classroom pack
ObamaBot campaigns on wheels at the University of Florida
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